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Old May 29, 2005, 03:05 PM // 15:05   #1
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Default Get rid of damage during cut scenes!

Now this is just plain stupid. Why is it that players continue to take damage during cut scenes? Because two people just *had* to watch a cut scene, even though they could still see us being pummeled in the background, my group had two deaths. I had to suffer a death on my low death count character because of something I simply could not control (13 deaths now with 2/3 of ascention missions done).

If damage is going to be allowed to be done during cut scenes, stop forcing people to watch a cut scene if they want to skip it, just because someone in the group doesn't want to. Or give us the ability to swear at our teammates during cut scenes if they won't skip.
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Old May 29, 2005, 03:10 PM // 15:10   #2
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Agreed... I think that nobody should be forced to skip a cutscene if they haven't already seen it and I think that nobody should be forced to watch it if they opt to skip.

Solution

1-people who press skip automatically go back to game mode while the others continue the cutscene
2-people who watch the cutscene and are attacked take no damage and return 2x damage to the attacker, also gaining no xp (perhaps this could be an auto-enchantment for cutscenes only)
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Old May 29, 2005, 04:02 PM // 16:02   #3
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Um, guys? That isn't supposed to happen. If it does, you are getting whacked by a bug.

Last edited by BlaineTog; May 29, 2005 at 04:26 PM // 16:26..
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Old May 29, 2005, 04:09 PM // 16:09   #4
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Quote:
Originally Posted by BlaineTog
Um, huys? That isn't supposed to happen. If it does, you are getting whacked by a bug.
Which happens about 50% of the time.
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Old May 29, 2005, 04:17 PM // 16:17   #5
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It's funny to watch people get beat up during cutscenes. Something I noticed is in Elona's reach the cutscene takes away from the time limit ;/
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Old May 29, 2005, 04:26 PM // 16:26   #6
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Quote:
Originally Posted by Xellos
Which happens about 50% of the time.
Funny, it's never happened to me. We've been attacked by enemies during cut scenes, but we've never taken any damage from them.
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Old May 29, 2005, 06:11 PM // 18:11   #7
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I had one team on Elona lose 2 people during the cutscene, and a third be almost dead.

Since most of the time you won't be getting attacked during a cutscene, I don't have a big issue with this. But the timers starting at the beginning of the scene. That bothers me.
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Old May 29, 2005, 11:01 PM // 23:01   #8
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Taking damage and dying during a cut scene has happened and is not a bug. In the later missions there are a few areas where this can commonly happen especially during Infusion runs because people would rather run instead of clear the path which is easy (especially since I've done it with henchmen and RL players). Yes it does stink that if someone doesn't skip the cutscene everyone must watch it. I have a feeling devs will fix this and make it so everything freezes during a cut scene or people who skip it don't have to watch it and can engage mobs fighting. Another thing I hope they do is to allow chatting during cut scenes, especially if you don't like mics or don't want to use them. Keep posts positive and Devs will listen and find out. It just may take awhile to fix these problems. More than likely you'll see cut scenes more than once, so if you absolutely have to skip a scene cause you're getting attacked better to skip and keep party alive than die halfway through a mission like one party I had did.
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Old May 29, 2005, 11:06 PM // 23:06   #9
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Quote:
Originally Posted by Phantom Force
Taking damage and dying during a cut scene has happened and is not a bug.
You're telling me that this was an intentional design decision?

I'm sorry, but that's an insult to everyone over at ANet.
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Old May 30, 2005, 12:28 AM // 00:28   #10
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on a very similar note: sometimes you get ganked just as you are trying to talk to someone to finish a quest. sometimes it doesn't let you talk to him right away (don't know why) and by the time your click on him registers, you have died from being ganked

other times, you have to scramble to empty an inventory slot or two, and during that time you get ganked

i suggest that if you are in front of any key NPCs (quest or mission), all monsters stop attacking immediately
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Old May 30, 2005, 12:35 AM // 00:35   #11
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When I was doing Elona, someone didn't skip the cutscene, and we found someone dead once it was over, and us being aggroed by minotaurs.

During another mission, it was funny to watch a random villager NPC get beat up though. lol.
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Old May 30, 2005, 03:04 AM // 03:04   #12
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Yesterday I failed the Iron Mines mission 4 times with 4 different groups - why? Because 7 out of 8 of us went to skip the cutscene while we were being attacks - the 8th player didn't. The cutscene ends and the entire group is already dead. Not fun.
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Old May 30, 2005, 03:36 AM // 03:36   #13
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And why have the cutscene cut into the time limit on ELona Reach? It's bad enough its a long cutscnene with a creepy hero voice, but now they make u suffer for 2 mins while you could be getting those crystals Good thing there's a way to get around the timer.
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Old May 30, 2005, 03:59 AM // 03:59   #14
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Quote:
Originally Posted by BlaineTog
You're telling me that this was an intentional design decision?

I'm sorry, but that's an insult to everyone over at ANet.
Did he ever state it was intentional? Maybe he meant "it's not a bug but it's something ANet overlooked."
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Old May 30, 2005, 05:02 AM // 05:02   #15
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You only get beaten on and died when you are in agro range. So those of you who don't kill the Minotaurs will be killed by them in the cutscene because you are in agro range sitting at the ghost. In an infusion run when you run it all and don't skip you will have wondering mobs get into agro range and attack.

I'm not saying that it doesn't suck when it happens, but it makes perfect sense why it happens, just hope that everyone skips the scene.
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Old May 30, 2005, 06:15 AM // 06:15   #16
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maybe something is wrong with YOU guys but no group iv been in EVER took damage in a cutscene, even in the Kryta missions with all the white mantle wacking on us during the cutscenes, you guys probably just have issues...
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Old May 30, 2005, 06:22 AM // 06:22   #17
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I've taken damage during cutscenes. No, it wasn't desgined that way Blaine, it just seems that they didn't turn off the damage... taking.... thing.... during those. I mean, after all, they didn't turn off the agro option during the cutscenes either. Probably just an oversight, it happens.
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Old May 30, 2005, 07:25 AM // 07:25   #18
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Quote:
Originally Posted by Cymmina
Now this is just plain stupid. Why is it that players continue to take damage during cut scenes? Because two people just *had* to watch a cut scene, even though they could still see us being pummeled in the background, my group had two deaths. I had to suffer a death on my low death count character because of something I simply could not control (13 deaths now with 2/3 of ascention missions done).

If damage is going to be allowed to be done during cut scenes, stop forcing people to watch a cut scene if they want to skip it, just because someone in the group doesn't want to. Or give us the ability to swear at our teammates during cut scenes if they won't skip.
This is OT, but I don't care. Death count? You actually keep track of that? Why the hell for?
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Old May 30, 2005, 07:42 AM // 07:42   #19
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Quote:
Originally Posted by SOT
This is OT, but I don't care. Death count? You actually keep track of that? Why the hell for?
I agree.

If this is your biggest complaint about the game, then you must really think this is the greatest game ever. A minor detail, barely worth the time I took to read this.
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Old May 30, 2005, 07:47 AM // 07:47   #20
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I don't care about the death count.

I care that my first time on Elona, some goober ran past all the minitaurs and right to the ghost.

Then some other goober wouldn't skip the cinematics, even though they watched an entire army of Minitaurs casually walk up, take a bite out of us, and when the cutscene ended, we were all dead except for Little Thom, who procedeed to act confused as to what was beating on him.

But that Ghostly hero did take one or two down. An effort in futility maybe, but still a nice gesture.
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